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camera.h

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00001 /* -*- c -*- */
00002 #ifndef INCLUDED_LIB3DS_CAMERA_H
00003 #define INCLUDED_LIB3DS_CAMERA_H
00004 /*
00005  * The 3D Studio File Format Library
00006  * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
00007  * All rights reserved.
00008  *
00009  * This program is  free  software;  you can redistribute it and/or modify it
00010  * under the terms of the  GNU Lesser General Public License  as published by 
00011  * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
00012  * your option) any later version.
00013  *
00014  * This  program  is  distributed in  the  hope that it will  be useful,  but
00015  * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
00016  * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
00017  * License for more details.
00018  *
00019  * You should  have received  a copy of the GNU Lesser General Public License
00020  * along with  this program;  if not, write to the  Free Software Foundation,
00021  * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00022  *
00023  * $Id: camera.h,v 1.1 2005/03/07 11:16:25 Assassin Exp $
00024  */
00025 
00026 #ifndef INCLUDED_LIB3DS_TYPES_H
00027 #include <lib3ds/types.h>
00028 #endif
00029 
00030 #ifdef __cplusplus
00031 extern "C" {
00032 #endif
00033 
00034 /*!
00035  * Camera object
00036  * \ingroup camera
00037  */
00038 struct _Lib3dsCamera {
00039     Lib3dsCamera *next;
00040     char name[64];
00041     Lib3dsVector position;
00042     Lib3dsVector target;
00043     Lib3dsFloat roll;
00044     Lib3dsFloat fov;
00045     Lib3dsBool see_cone;
00046     Lib3dsFloat near_range;
00047     Lib3dsFloat far_range;
00048 }; 
00049 
00050 extern LIB3DSAPI Lib3dsCamera* lib3ds_camera_new(const char *name);
00051 extern LIB3DSAPI void lib3ds_camera_free(Lib3dsCamera *mesh);
00052 extern LIB3DSAPI void lib3ds_camera_dump(Lib3dsCamera *camera);
00053 extern LIB3DSAPI Lib3dsBool lib3ds_camera_read(Lib3dsCamera *camera, Lib3dsIo *io);
00054 extern LIB3DSAPI Lib3dsBool lib3ds_camera_write(Lib3dsCamera *camera, Lib3dsIo *io);
00055 
00056 #ifdef __cplusplus
00057 };
00058 #endif
00059 #endif
00060 

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